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In addition, while you are bloodied, you double your racial bonus to damage rolls with arcane attack powers. Prerequisite: Bozak draconian, Arcane Blood racial feature, Concussive Vengeance racial featureīenefit: If you score a critical hit with an arcane attack power, the target falls prone. This benefit replaces Dragon Breath.ĭrawing upon your inner resources, you charge your spells with explosive power. This benefit replaces the normal racial ability score bonuses for dragonborn.Ĭaustic Heritage: You have poison in your mouth and acidic blood.īenefit: You gain the toxic saliva and acidic revenge powers. Sinuous Agility: Your movements are quick and precise, your lean muscles a study in economy.īenefit: You gain a +2 bonus to your Dexterity and Charisma ability scores. Murderous Eye: You instinctively exploit your foes’ weakness.īenefit: You have combat advantage against enemies that are slowed, immobilized, or weakened. You cannot use this speed if you are carrying more than a normal load. Instinctive Flight: Although your wings are not large enough or strong enough to sustain flight for long, your mobility is still quite extraordinary.īenefit: You gain a fly speed of 6 squares (altitude limit 1). When you set your sights on a foe, it is as good as dead.Īssociated Skill: Intimidate, Stealth, or Thievery Kapak Draconian: You are as slippery as a kender and as deadly as a minotaur. Special: If it has not been used for the day, this power automatically triggers when you die. This damage cannot be reduced by any means. Hit: The target takes thunder damage equal to your bloodied value and falls prone.Įffect: You take damage equal to your bloodied value, and you fall prone. Searing pain courses through you as percussive force from your body strikes out at those nearby.Īttack: Strength, Constitution, or Dexterity vs. This benefit replaces Dragon Breath.Ĭoncussive Vengeance Draconian Racial Power Be wary, though-mimicking your death throes might well result in the genuine article.īenefit: You gain the concussive vengeance power. This benefit replaces Draconic Heritage.Ĭoncussive Vengeance: You have learned to trigger your death throes prematurely as a last resort, through a mixture of self-discipline and arcane experimentation. You cannot use this fly speed if you are carrying more than a normal load. Instinctive Flight: Although your wings are neither large enough nor strong enough to sustain flight for long, your battleground mobility is still quite extraordinary.īenefit: You gain a flight speed of 6 squares (altitude limit 1). This bonus increases to +2 at 11th level and +3 at 21st level. Born to a legacy of arcane might, you have learned to augment your spells with this gift.īenefit: You gain a +1 racial bonus to the damage rolls of your arcane attack powers.
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Your natural aptitude for both magic and combat and your gift for command make you a force to be reckoned with.Īssociated Skill: Arcana, Diplomacy, or IntimidateĪrcane Blood: The essence of your draconic forebears surges through your veins.
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That is if you survive that long, as your people might dispose of you before then. If you take up with malicious gods, allow undead and broos to wander your tula and attack any and all neighbours (for example), you'll find more foes on your doorstep than you'd thought possible.
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Ducks despise the undead for example and are on the menu with tusk riders.įinally, dealing with some races will either make you the laughing stock of some clans (at best) or a vile blight upon the land that must be eradicated from this world and it's history. Secondly, aside from hostilities towards some humans, it would be folly to think the other races are chums of each other. This makes it harder to settle peacably with them and if you do manage to do so your ancestors will still punish you for taking up with the descendants/kinsmen of their foes. When dealing with other races encountered in KoDP, you'll have to take a few things into account:įirst and foremost, your choices during clan creation will make at least one race your ancient enemies. The Orlanthi have always been suspicious of other beings.